Spyro Reignited

Ever since they first announced Spyro Reignited Trilogy, I have eagerly anticipated it’s release. Every trailer made me drool over its loving and painstaking recreation and the bonus of significantly improved graphics. Suffice to say, it is a game I had on preorder for at least a month so I got it almost as soon as it was released.

Since then I’ve played it almost every night, thoroughly enjoying the mix of nostalgia for a beloved game from decades ago and the beautiful visuals befitting a PS4 game. Suffice to say, I have not been disappointed in my purchase in the least.

Spyro was everything I remember from playing in my youthful days, but with the bonus of the filled in memories of how it look realized on screen. I love all the attention to detail made in creating the game, from the way they did the “Spyroscope” to recreate every element, game play mechanic, and physics of the original, to adding new touches like textured grass, individualized dragon designs, and detailed backgrounds and designs that only serve to enhance the game play.

For those who are unfamiliar with the game, Spyro is essentially a classic platformer that goes in all directions rather than linearly. You play as the titular character, a little purple dragon who has to flame, head butt, and glide his way to saving the day.

In the first game, his task is to free all of his fellow dragons, who were all turned to crystal by the evil Gnasty Gnorc. Spyro was, hilariously, missed in the attack because of his size. Despite being the littlest grown dragon in the dragon realm, he is more than capable of doing the job, and to my amusement far more useful than the larger dragons.  In the second game, Spyro goes off to take a much earned vacation, only to get pulled into another world that is in need of saving from a spiteful little being called Ripto. Spyro gets a few new abilities in the second game, but otherwise it is a near seamless transition playing from one to next.  For the final game, Spyro is back home, but an evil Sorceress has all of the dragon eggs stolen. As Spyro is the only dragon small enough to fit in the escape path, it’s up to him to go retrieve all the eggs.

In all three games, you have some common elements, including Spyro’s main two attacks: fire breathing and head butting, collecting gems throughout each world you visit, and collecting some primary item (dragons, orbs, or eggs). There are power ups that can make you fly versus glide, have a faster dash and subsequently more powerful head butt, and change the fire breathing to either a more powerful one or to ice.

For me, Spyro is fun with just enough challenge to make you occasional yell at the screen and have to retry some bits multiple times, but not to the level of being impossibly difficult. It’s a nice change of pace from the last two games I started but have not finished as both of which got to the level of no longer being a fun challenge but a sloghfest (Digital Devil Saga 2 and Star Ocean: The Last Hope International).

So far I’ve finished the first game of the trilogy, Spyro with 120% (full completion) and Spyro 2 with 100% (also full completion). Both took around 13-14 hours to finish, making Spyro a nice short game, for a change of pace if you typically play 40—60 hour games like I do.

I’ve started Spyro 3 and am also enjoying it, though it is the one I think I never got around to playing on the PSOne for some reason. It does add some new characters, which I have mixed feelings about. I like the games because I enjoy playing as Spyro, not because I also want to play as a kangaroo (whose name escapes me) or other animals/characters. Still, overall it has all the elements of Spyro I love.

In short, I’m totally enjoying it and I would highly recommend the trilogy for both fans of the PSOne series and those who just enjoy a good platformer.